Getdota map lod v6.87a.w3x is a DotA modification. It allows you to pick and mix skills from the original DotA map as you like. You can pick almost every combination you can think of, there are almost no limits – you can create new heroes within a few clicks and play with them!
Ever imagined playing a hero with over 900 range? Just pick Sniper’s Take Aim and Lanaya’s Psi Blades and you’re good to go! There are countless possibilities!
LoD Maps do not have AI support. They can only be played with Warcraft 3 patch (1.26). Patch 1.24 or below or 1.27, 1.28 or above are not compatible with LoD.
Replaced Reincarnation in s6 and s5 modes (-bo still grants access to Reincarnation) with new ability “Wrath of Wraith”:
After death hero turns into Wraith form for some time period with increased movespeed and phased movement.
Aghanim Upgrade gives Wraith Fear Aura which slows enemies and gives them chance to miss on attack. This aura can’t be removed by Break like taken through item.
Dota lod Modes, Balance & Commands
Rebalance
Invises
We trying to do something with invisibility presence and keep it useful for escaping but not for following enemies through whole map, except for Shukuchi and Vendetta.
Bounty Hunter windwalk no longer grants bonus damage. Attack slows enemy movespeed by 14/20/26/32% for 4 seconds.
Fade Time 1.0/0.75/0.5/0.25 -> 0.9/0.7/0.5/0.3
Duration 20/25/30/35 -> 16/18/20/22, cooldown 15 -> 15/14/13/12
Skeleton Walk duration 20/25/30/35 -> 15, cooldown 20/19/18/17 -> 18/16/14/12, movespeed bonus 5/10/15/20% -> 14/21/28/35%
Ghost Walk cooldown 30 -> 40/35/30/25, duration 100 -> 18, self movespeed -15%/0/+15%/+30% -> 0/10%/20%/30%, Fade time 0.001 -> 0.3
Enemy slow 5%/15%/25%/35% -> 10%/15%/20%/25%. Slow lingers for 2 -> 0.5 seconds.
Restored missing sound on cast
Shukuchi manacost 70/80/90/100 -> 75, duration 3 -> 3.5
Removed Riki’s Permanent Invisibility. Will be changed to normal blink strike + Tricks of the Trade ultimate a bit later
Game mechanics
Lane creeps killed by neutrals now really no longer counted like denied, provides full experience for enemies.
Damage block mechanic updated to the “correct one”: it reduces damage taken instead of reducing attacker’s damage. Applies effect before armor calculation.
Spell damage block recoded as well so same rule applies too (Hood/Pipe/Flame guard/Raindrop). Priority: Hood/Pipe/Flame guard blocks damage first (losing buffs together, but no longer removes other similar buff, e.g. Hood’s activation no longer cancels Flame guard). Raindrop blocks damage after all of those.
This means damage reflection (Blademail, Dispersion, Carapace) became much more effective when paired with e.g. Vanguard or active Hood. Corrosive skin no longer ignores enemy if damage was 100% blocked.
See full changelogs here:Dota 6.87a1 lod changelog
Download:DotA_LoD_6.87a1.w3x (63.9 MB)